Quality Guide
Every minable material in Alpha 4.7 carries a quality score from 0–1000. That score directly affects crafted item stats.
0–499
Below standard
Crafted items come out worse than store-bought. Not worth refining for crafting. Sell raw at refinery terminals for credits instead.
Sell raw — skip refining
500–699
Standard grade
Crafted items match store quality. Stat bonuses are tiny and mostly unnoticeable. Fine for bulk crafting or missions where exact stats don't matter.
Refine for bulk crafting
700–899
High grade
Noticeable bonuses — better handling, reduced recoil, improved stats. The practical target for most miners. Worth refining and keeping.
Keep — refine for crafting
900–1000
Premium / Elite
Maximum crafting potential. Rare — a 3-hour session may produce only 2–3 rocks at this level. Treat as special inventory.
Hold — peak crafting value
Quality advisor — enter your scanned quality
What this quality means
Craft outcome vs store-bought—
Expected stat bonus—
Recommendation—
Rarity at this level—
Field tips for quality hunting
Where to find high quality
Pyro and Nyx have better odds at premium quality than Stanton. The Keeger Belt in Nyx is known for Savrilium above 700. Rockbreaker stations in Nyx have some of the best ore in the game but require group access.Scan before you extract
The quality score shows on the fragment scan before you commit cargo space. Set a personal threshold (650–700 for crafting). Anything below? Sell raw.Refining quality ore
Use Dinyx Solventation for maximum yield on high-quality material. Avoid Gaskin Process on anything you plan to craft with — the time save is not worth the yield loss.Two qualities per rock
A single rock can contain two batches of the same material at different quality levels. The higher-quality batch is usually smaller — check both containers before extracting.